This definetly feels more like a physics game than a platformer, and that's ok. You can use it to your advantage, as I found messing around with the weird physics was quite fun. I may or may not have found some weird movement options, and I may or may not have gone to places where I shouldn't have gone to, and I overall found this to be quite fun. I was never able to see the proper ending, because I had trouble with precise platforming, but nonetheless this feels like a very enjoyable experience. 4 out of 5
Haha I was wondering if anyone would be able to make it out of the level. One of the major things for us moving forwards is to refine the controls and physics a lot more while still keeping a little of the weird physics in it.
Thanks for responding! I absolutely loved the game's art style and think it would be a great game to play with friends (when CoVid-19 ends)! I really wish that it could possibly have a mobile port, or have controller support. I am full-heartedly looking forward to what the game will be like after release!
Also, I forgot to include this, I really hope that you guys can make the animations more fluid in the full game, as the jump can seem really jarring. I also found 2 bugs: 1. You could basically double jump if your parter was higher than you and you have a wall near you; and 2, your partner will start spinning in the area with the ropes unless he moves or you go down with him.
Note: Was replaying this game a bit like a speedrun and just found out the blocks at the end don't have collision. Cheeky.
Game physics are the ways characters move around and interact with each other. They are already in the character when programmed, and can be toggle at times. You cannot activate them. In this post I meant that the game's physics were weird but fun to play around, such as how you can spiral up a almost perpendicular column by mashing a direction and jump on both characters. Some other physics-based games you should check out if you found this fun is "I am bread", "Octodad", and "Grow home" (a free one on flash is "qwop", but you need to enable flash to play it).
Really fun game. I would definitely go for expanding on the idea.
One thing that I would add is different abilities to the characters so that they would help (or incommode) each other. Think about different jump height, speed, weight, double jump, dash etc.
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This definetly feels more like a physics game than a platformer, and that's ok. You can use it to your advantage, as I found messing around with the weird physics was quite fun. I may or may not have found some weird movement options, and I may or may not have gone to places where I shouldn't have gone to, and I overall found this to be quite fun. I was never able to see the proper ending, because I had trouble with precise platforming, but nonetheless this feels like a very enjoyable experience. 4 out of 5
Haha I was wondering if anyone would be able to make it out of the level. One of the major things for us moving forwards is to refine the controls and physics a lot more while still keeping a little of the weird physics in it.
Thanks for responding! I absolutely loved the game's art style and think it would be a great game to play with friends (when CoVid-19 ends)! I really wish that it could possibly have a mobile port, or have controller support. I am full-heartedly looking forward to what the game will be like after release!
Also, I forgot to include this, I really hope that you guys can make the animations more fluid in the full game, as the jump can seem really jarring. I also found 2 bugs: 1. You could basically double jump if your parter was higher than you and you have a wall near you; and 2, your partner will start spinning in the area with the ropes unless he moves or you go down with him.
Note: Was replaying this game a bit like a speedrun and just found out the blocks at the end don't have collision. Cheeky.
Thanks, yes we found those bugs too, just didn't have time to fix. There was a point where they could infinitely jump if they were touching!
Haha yup we had to force the player down as we didn't have time to add more level.
I didn't know there were physics! How do you activate those...??
Game physics are the ways characters move around and interact with each other. They are already in the character when programmed, and can be toggle at times. You cannot activate them. In this post I meant that the game's physics were weird but fun to play around, such as how you can spiral up a almost perpendicular column by mashing a direction and jump on both characters. Some other physics-based games you should check out if you found this fun is "I am bread", "Octodad", and "Grow home" (a free one on flash is "qwop", but you need to enable flash to play it).
Oh. Well to me they kind-off feel like they're too stiff. Like they don't know what slopes are.
an adorable art style with simple but fun gameplay. Enjoyed it and would enjoy an expansion of this game
Thanks!
The game is really charming. It is quite challenging if you are playing by yourself. Awesome work guys!
Thank you!
Absolutely agreed with previous commentators!
Love the art and the gameplay is fun.
Good job!
Thanks so much!
Really good game! Love the art style and the music!
Thank you :)
Cool ambiance and amazing art. I can easily see this turn into a full game!
Thanks! Yes, we can't wait to build it out further :)
Really fun game. I would definitely go for expanding on the idea.
One thing that I would add is different abilities to the characters so that they would help (or incommode) each other. Think about different jump height, speed, weight, double jump, dash etc.
Thank you! Yea those could be nice ways to really make the two characters work together better.
This is awesome!
Gameplay is fun and the arts pretty good too!
Those stylized trees look great!
I' m kinda jealous about you amazing itch.io page... haha! ;)
Thank you! The styling of the page actually took up a decent chunk of our jam time 😅
very polished and fun, but playing alone is tedious
Thank you! Yea we found single player a lot harder too.
Pretty fun to play with friends!
I love the art style and the music fits nice!
Thanks! 🙂